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Devlog
Project Elemental (Rabbit hole Demo)
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Devlog
v0.15
June 26, 2025
by
shadeblade
Changes - Control hints for action commands - Agility now displays as (+X) instead of (X) - Going into stamina debt now blocks regen (no more hidden edge case where the regen gets you out of debt) - C...
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v0.14
June 17, 2025
by
shadeblade
Changes - Defense Sight now has a shield icon behind the defense number - New hit effects - Change the position of the tree in the Forsaken Mountain battle map - Now possible for battles to use lower...
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v0.13
May 27, 2025
by
shadeblade
v0.13 Changes - Reverted status icons back to gray/white - More ribbons have block descriptions - Level up text has colorful outlines - Description box now chooses a smaller font size if the descripti...
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v0.12
May 07, 2025
by
shadeblade
1
v0.12 Changes - GUI sprites are higher resolution - New gradients in menus and various GUI elements - Disabled base menu options display slightly different now (darker border, more transparency) - Rea...
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v0.11
April 25, 2025
by
shadeblade
v0.11 Changes - New damage type formulas and rebalancing (stay on the lookout for the old elemental text, I think I got them all but there may be some hidden): - Light damage boost capped at 0.66x (ad...
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v0.10
April 13, 2025
by
shadeblade
v0.10 Changes - Status effect icons have a background now - Change color of base menu stomp and weapon options to be more fitting (note: I don't want to have different colors for the weapon option so...
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v0.9
March 31, 2025
by
shadeblade
1
v0.9 Changes - (Nerf) Under Strike level 2 now uses the multihit calculation (second hit is 50% as strong as the first) - (Nerf) Elemental Stomp damage reduced by 25% to make it not overshadow Light S...
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v0.8
February 28, 2025
by
shadeblade
v0.8 Changes - Slight reduction to the difficulty of certain action commands with Pride file code - Burden of Pride no longer makes you take more damage from contact hazards (since you can't block the...
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v0.7
February 28, 2025
by
shadeblade
v0.7 Changes - New bed models - New indication for damage reduction - Illuminate move now stacks the Illuminate effect differently (resets duration to 3 instead of using normal buff stacking) - Fix sm...
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v0.6
February 15, 2025
by
shadeblade
Changes - Solar Grove trees in the battle map have brighter leaves - Updated the Lore submenu to have more lore for the four rabbits - New sign model - New lever model Bug fixes - Selection cursor is...
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v0.5
February 05, 2025
by
shadeblade
Changes - Physics for collectibles have been changed - Soften effect now reduces damage to be over 2 turns instead of 3 turns (so that enemies applying Soften are not as slow to kill) - Improved the f...
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Added new images / promotional art
February 04, 2025
by
shadeblade
New art to showcase content already in the prototype...
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v0.4
January 07, 2025
by
shadeblade
1
Changes - Change to how the lights for Illuminate and Aetherize look visually - Changed the shaders for regular objects to be a toon shader - New particles for various status effects (Berserk, Aetheri...
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v0.3
December 31, 2024
by
shadeblade
Changes - Pause Menu now uses more vibrant colors (also applies to the Settings menu on the Start Menu since that is based on the Pause menu's settings submenu) - Various sections of the Pause Menu ar...
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v0.2
December 24, 2024
by
shadeblade
1
Changes - Sweet Berry + (X) Syrup recipes now result in (X) Candy (for consistency with the Berry Candy recipe) - Miracle is no longer cleanseable - Winning a battle that gives 0 XP will no longer sho...
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v0.1
December 22, 2024
by
shadeblade
1
Changes - Inventory shopkeepers now display your coins while you are in the shop inventory (normally the menu covers up the corner of the screen with the coin count) - Spruce's dialogue now tells you...
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