v0.10


v0.10 Changes
- Status effect icons have a background now
- Change color of base menu stomp and weapon options to be more fitting (note: I don't want to have different colors for the weapon option so I chose an orange color that is somewhere between the colors of all the weapons)
- Change the hud element colors
- Reduce front bonus from +50% agility to +33% agility
- Change the background of status effect icons
- New lighting
- Ambient particle effects in the battle maps
- Soul icon color is now blue
- Stab animation actually works now
- Smaller status icons
- Bigger HUD
- Status offset is lower (so the icons don't appear far to the right of you)
- Turn Relay is now a base menu command
Bug fixes
- Back tree in the Radiant Plateau battle map no longer hides enemies partially behind it (in rare circumstances)
- File select arrow no longer stops if you select a file before the arrow stops moving
- Bottom elements of the tactics menu work again
Files
Get Project Elemental (Rabbit hole Demo)
Project Elemental (Rabbit hole Demo)
An RPG game with Paper Mario-like mechanics (prototype / demo)
Status | Prototype |
Author | shadeblade |
Genre | Role Playing |
Tags | Turn-based |
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