v0.18
v0.18 Changes
- Menu open/close sounds now use the pause sounds
- Brighter vfx in almost all cases
- Removed the sine wave floating for enemies
- Orange UI
- Green health bars
- Magenta wings for Aurorawings
- Luna is yellow now
- More other color changes to fit with the orange UI now
- Stamina icon becomes grayed out for moves that cost too much Stamina
- Orange is used for the exhaustion / stamina debt causing moves (should be more distinct from red which is for completely unusable moves)
- Switch role of Flame Smash and Breaker Smash
- Replace Meteor Stomp with something Earth element
- Slimes now use a smooth scaling animation (is this too smooth?)
- HP bars now layer below the status icons
- Replaced the random idle animation restarting thing with something more smooth
- Follower gets warped back faster if they fall into a pit
- Follower now avoids overlapping you
- Battle tutorial
- System text now outlines the text
- More smooth animations for the non npc species enemies
Bug fixes
- Badge Swap menu option now matches the badge again
- Sirenfish animations work
- Some other enemies no longer face the wrong direction
- Hyper scrolling up no longer plays the scroll down sound
Files
Get Project Elemental (Rabbit hole Demo)
Project Elemental (Rabbit hole Demo)
An RPG game with Paper Mario-like mechanics (prototype / demo)
Status | Prototype |
Author | shadeblade |
Genre | Role Playing |
Tags | Turn-based |
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