v0.21
Project Elemental (Rabbit hole Demo) » Devlog
v0.21 Changes
- Some stat adjustments for the late game enemies
- Hit sound volume changes
- Changed the "no ribbon" color
- Defense related elemental marks have been weakened (-1.5x -> -1x, +0.5 -> +0.33)
- Damage over time elemental marks have been weakened (-3x -> -2x, +1 -> +0.66)
- Change shading slightly so the front edge of the platform is visible
Bug fixes
- Miracle Shroom should no longer sometimes fail to work
- Max EP boost now still works even if the party member it is on is dead
- Change some badge descriptions that were outdated
- Fix elemental marks being inconsistent between player and enemies
- Fix SE regen from SE regen effect
- Void Supply no longer displays Freebie effects
Files
ProjectElementalBuild.zip 63 MB
3 hours ago
ProjectElementalWebGL.zip Play in browser
3 hours ago
Get Project Elemental (Rabbit hole Demo)
Project Elemental (Rabbit hole Demo)
An RPG game with Paper Mario-like mechanics (prototype / demo)
Status | Prototype |
Author | shadeblade |
Genre | Role Playing |
Tags | Turn-based |
Leave a comment
Log in with itch.io to leave a comment.