v0.21
Project Elemental (Rabbit hole Demo) » Devlog
v0.21 Changes
- Some stat adjustments for the late game enemies
- Hit sound volume changes
- Changed the "no ribbon" color
- Defense related elemental marks have been weakened (-1.5x -> -1x, +0.5 -> +0.33)
- Damage over time elemental marks have been weakened (-3x -> -2x, +1 -> +0.66)
- Change shading slightly so the front edge of the platform is visible
Bug fixes
- Miracle Shroom should no longer sometimes fail to work
- Max EP boost now still works even if the party member it is on is dead
- Change some badge descriptions that were outdated
- Fix elemental marks being inconsistent between player and enemies
- Fix SE regen from SE regen effect
- Void Supply no longer displays Freebie effects
Files
ProjectElementalBuild.zip 63 MB
52 days ago
ProjectElementalWebGL.zip Play in browser
52 days ago
Get Project Elemental (Rabbit hole Demo)
Project Elemental (Rabbit hole Demo)
An RPG game with Paper Mario-like mechanics (prototype / demo)
| Status | Prototype |
| Author | shadeblade |
| Genre | Role Playing |
| Tags | Turn-based |
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