v0.20
v0.20 Changes
- Fire/Dark/Light element damage over time has been doubled to be closer to the attack/defense changes caused by the other elemental marks (-1 defense usually leads to more than 1 more damage per turn)
- Change to Dark/Water/Air effects to also match the same upside + downside style of the other 3 effects (the positives are the negatives of the opposite effect)
- Effect removal particle for some other effects now exists
- Change to drop shadows
- New ribbon equip/unequip, scroll left/right and character swap sounds thanks to Jamsies
- Orange hp bars
- More enemies (concentrated at endgame ish level though)
- Change to enemy spawning algorithm
- This game doesn't really have bosses to showcase the combat against so now there is a new system where every 10 floors (floor number ends in 9) an enemy with a big multiplier appears
Bug fixes
- Warp to floor no longer breaks
- Miracle Shroom no longer activates for enemies and breaks the game under extremely convoluted circumstances
- Warped Leaf effect is correct outside of battle
- Recipe bags larger than 2 now work properly
- Fix some common text descriptions of damage types
- Sword Bolt action command no longer broken
Files
Get Project Elemental (Rabbit hole Demo)
Project Elemental (Rabbit hole Demo)
An RPG game with Paper Mario-like mechanics (prototype / demo)
Status | Prototype |
Author | shadeblade |
Genre | Role Playing |
Tags | Turn-based |
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