v0.20


v0.20 Changes

- Fire/Dark/Light element damage over time has been doubled to be closer to the attack/defense changes caused by the other elemental marks (-1 defense usually leads to more than 1 more damage per turn)

- Change to Dark/Water/Air effects to also match the same upside + downside style of the other 3 effects (the positives are the negatives of the opposite effect)

- Effect removal particle for some other effects now exists

- Change to drop shadows

- New ribbon equip/unequip, scroll left/right and character swap sounds thanks to Jamsies

- Orange hp bars

- More enemies (concentrated at endgame ish level though)

- Change to enemy spawning algorithm

- This game doesn't really have bosses to showcase the combat against so now there is a new system where every 10 floors (floor number ends in 9) an enemy with a big multiplier appears

Bug fixes

- Warp to floor no longer breaks

- Miracle Shroom no longer activates for enemies and breaks the game under extremely convoluted circumstances

- Warped Leaf effect is correct outside of battle

- Recipe bags larger than 2 now work properly

- Fix some common text descriptions of damage types

- Sword Bolt action command no longer broken

Files

ProjectElementalWebGL.zip Play in browser
1 day ago
ProjectElementalBuild.zip 63 MB
1 day ago

Get Project Elemental (Rabbit hole Demo)

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