v0.17


Changes

- Drain Sprout and Bolt Sprout now have a clarification that you can block the negative effect

- Effect damage changes now apply to the elemental boosting (This applies to enemies significantly more than for you)

- New area descriptions

- Status pause menu elements have descriptions now

- Game over no longer keeps the overworld music active

- Weapon moves in battle now use the weapon hold walk animation (to do later: change it to look better for this new purpose?)

- Battle fadein effect improved

- Better animations for many enemies

- Better sound effects

- Reorganized the lobby

- Added some important signs with more important information

- More tutorial ish popups

- Game no longer spawns over difficult enemy obstacles too early on (with very good luck they are possible but not realistically)

- Change to how overdifficult enemy encounters are capped

- Changed layout of lobby

- Various sounds have been chnged (thnks to Jamsies)

- New sprites and animations for normal enemies

- Player sprites now have bilinear filtering (note: more complex than one setting change because they use palette swapping tech)

- Cloud Jelly forms now have different defense tables

- Control scheme changed

- Honeybud family now heals self if no heal target exists

- Walk animations are now more responsive (the walk sprite starts immediately instead of starting at the idle sprite)


Bug fixes

- Retry battle fades in correctly instead of just instantly snapping

- No longer squish multiple times on death

- Form change for the Cloud, Water, Ice jelly exists in easier difficulties as intended

- Defense change for Coilers have been fixed

Files

ProjectElementalBuild.zip 61 MB
13 hours ago
ProjectElementalWebGL.zip Play in browser
13 hours ago

Get Project Elemental (Rabbit hole Demo)

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