v0.14
Changes
- Defense Sight now has a shield icon behind the defense number
- New hit effects
- Change the position of the tree in the Forsaken Mountain battle map
- Now possible for battles to use lower level enemies but with a stat multiplier (more likely for the obstacle enemy fights)
- Now possible to go further than floor 100
- Minimum floor for optional enemy encounters has been changed (mainly decreased) (from floor - 10 to 0.75 * floor)
- Changed the failsafe behavior for if the game can't generate a level appropriate badge/item/ribbon (Now has a 50% chance of giving you a random things from the entire list)
- Removed the position swap for Sword Dance and Momentum Smash (it was very shoehorned in)
- Badge Swap icon change
- Decisive Victory icon change
- Double Stomp icon change
- New item bags
- Less likely to generate the stat healing things if you have high stats (this gives more probability space for the item bags to generate?)
- Using Key Items now has a confirmation
- Replace Shield Gear with Heavy Gear
- Replace Energy Gear with Focus Gear
- Warp launcher has a confirmation now and can be properly cancelled
- New files have an indication now
- More easing
- Control hints for the page scroll shortcuts now exist
- Sort control hint now disappears when you can't use it (you have to be in the tab level to use it)
- Added bad music and more bad sound effects
Bug fixes
- Fadeout now fits in the screen if the screen is square ish
- Elemental Stomp's Attack Sight numbers are no longer broken
- Fix 5 point star sprite slightly
- Dash Through is now possible to fail
- Shrouder multi target wind attack now makes sense (no longer uses the single target template)
- Diamond Mushroom is now marked as battle only
- Aether Pudding out of battle no longer only gives you the downside (inconsistent with the other Puddings)
- Badge menu mask no longer shows the top of the 11th entry in some situations
- Target menu no longer causes a double selection sound for moves that don't target anything
- Fix the positioning of common sprites in text (i.e. the hp heart, ep star, etc)
- Fix animation bug with blocking multihits
- Healing 0 energy no longer spawns the negative effect star
- Fix Trance regen calculation
- Minor move description clarifications
- Fix the hold left action commands
- Rage's Power no longer breaks at the start of battle
Files
Get Project Elemental (Rabbit hole Demo)
Project Elemental (Rabbit hole Demo)
An RPG game with Paper Mario-like mechanics (prototype / demo)
Status | Prototype |
Author | shadeblade |
Genre | Role Playing |
Tags | Turn-based |
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