v0.14


Changes

- Defense Sight now has a shield icon behind the defense number

- New hit effects

- Change the position of the tree in the Forsaken Mountain battle map

- Now possible for battles to use lower level enemies but with a stat multiplier (more likely for the obstacle enemy fights)

- Now possible to go further than floor 100

- Minimum floor for optional enemy encounters has been changed (mainly decreased) (from floor - 10 to 0.75 * floor)

- Changed the failsafe behavior for if the game can't generate a level appropriate badge/item/ribbon (Now has a 50% chance of giving you a random things from the entire list)

- Removed the position swap for Sword Dance and Momentum Smash (it was very shoehorned in)

- Badge Swap icon change

- Decisive Victory icon change

- Double Stomp icon change

- New item bags

- Less likely to generate the stat healing things if you have high stats (this gives more probability space for the item bags to generate?)

- Using Key Items now has a confirmation

- Replace Shield Gear with Heavy Gear

- Replace Energy Gear with Focus Gear

- Warp launcher has a confirmation now and can be properly cancelled

- New files have an indication now

- More easing

- Control hints for the page scroll shortcuts now exist

- Sort control hint now disappears when you can't use it (you have to be in the tab level to use it)

- Added bad music and more bad sound effects

Bug fixes

- Fadeout now fits in the screen if the screen is square ish

- Elemental Stomp's Attack Sight numbers are no longer broken

- Fix 5 point star sprite slightly

- Dash Through is now possible to fail

- Shrouder multi target wind attack now makes sense (no longer uses the single target template)

- Diamond Mushroom is now marked as battle only

- Aether Pudding out of battle no longer only gives you the downside (inconsistent with the other Puddings)

- Badge menu mask no longer shows the top of the 11th entry in some situations

- Target menu no longer causes a double selection sound for moves that don't target anything

- Fix the positioning of common sprites in text (i.e. the hp heart, ep star, etc)

- Fix animation bug with blocking multihits

- Healing 0 energy no longer spawns the negative effect star

- Fix Trance regen calculation

- Minor move description clarifications

- Fix the hold left action commands

- Rage's Power no longer breaks at the start of battle

Files

ProjectElementalWebGL.zip Play in browser
8 hours ago
ProjectElementalBuild.zip 57 MB
8 hours ago

Get Project Elemental (Rabbit hole Demo)

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