v0.12


v0.12 Changes

- GUI sprites are higher resolution

- New gradients in menus and various GUI elements

- Disabled base menu options display slightly different now (darker border, more transparency)

- Rearranged the UI

- Moved camera slightly and moved positions of where enemies and you are

- Swapped direction of damage effects

- Max Stamina now permanently highlights the stamina number

- Stat displayers display the stat partially filling the bar

- New animation for stomping NPCs

- Crystal Hills area now has sparkles (all other areas have some enviro particle, so I feel like Crystal Hills needs one too)

- Moved status icons to the left of entities

- Sword Discharge has a different action command now

- Skill costs have a stamina icon now

- UI is blue now? (people really despise the color gray) (Though the pause menu still contains gray)

- Stamina boost from Beginner Ribbon is now consolidated into the normal stamina particle effect

- You can now go into stamina debt (if you get into debt you lose 1 turn to get out of debt though)

- New font

- Ribbons have helper text

- Background rocks in battle

- Precise Stab base damage reduced

- Light Smash base damage increased

- Dark Slash base damage increased

- Coin counter now highlights if you have 999 coins

- Max stat numbers are slightly larger

- Talk animations now use IdleB instead of IdleA to make them more dynamic


Bug fixes

- Turn Relay option is now grayed out when the other character is dead

- Crystal Slug no longer applies Brittle on normal difficulty

- Ribbon Swap menu now changes the descriptions when Ribbon Power is equipped

- No longer possible to do special blocking that requires a directional input by holding the direction (you must tap it with good timing)

- Text above pointer no longer starts as text under the pointer

- Egg types given by Double Egg are no longer the same (you should get 2 different eggs now)

- Golden Egg is no longer flagged as an enemy targetting item

- Pointer text now displays under the pointer when it should

- Team Throw action command no longer only requires you to mash left

- Sharp and Safety ribbons are no longer swapped visually

Files

ProjectElementalWebGL.zip Play in browser
4 days ago
ProjectElementalBuild.zip 45 MB
4 days ago

Get Project Elemental (Rabbit hole Demo)

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