v0.12





v0.12 Changes
- GUI sprites are higher resolution
- New gradients in menus and various GUI elements
- Disabled base menu options display slightly different now (darker border, more transparency)
- Rearranged the UI
- Moved camera slightly and moved positions of where enemies and you are
- Swapped direction of damage effects
- Max Stamina now permanently highlights the stamina number
- Stat displayers display the stat partially filling the bar
- New animation for stomping NPCs
- Crystal Hills area now has sparkles (all other areas have some enviro particle, so I feel like Crystal Hills needs one too)
- Moved status icons to the left of entities
- Sword Discharge has a different action command now
- Skill costs have a stamina icon now
- UI is blue now? (people really despise the color gray) (Though the pause menu still contains gray)
- Stamina boost from Beginner Ribbon is now consolidated into the normal stamina particle effect
- You can now go into stamina debt (if you get into debt you lose 1 turn to get out of debt though)
- New font
- Ribbons have helper text
- Background rocks in battle
- Precise Stab base damage reduced
- Light Smash base damage increased
- Dark Slash base damage increased
- Coin counter now highlights if you have 999 coins
- Max stat numbers are slightly larger
- Talk animations now use IdleB instead of IdleA to make them more dynamic
Bug fixes
- Turn Relay option is now grayed out when the other character is dead
- Crystal Slug no longer applies Brittle on normal difficulty
- Ribbon Swap menu now changes the descriptions when Ribbon Power is equipped
- No longer possible to do special blocking that requires a directional input by holding the direction (you must tap it with good timing)
- Text above pointer no longer starts as text under the pointer
- Egg types given by Double Egg are no longer the same (you should get 2 different eggs now)
- Golden Egg is no longer flagged as an enemy targetting item
- Pointer text now displays under the pointer when it should
- Team Throw action command no longer only requires you to mash left
- Sharp and Safety ribbons are no longer swapped visually
Files
Get Project Elemental (Rabbit hole Demo)
Project Elemental (Rabbit hole Demo)
An RPG game with Paper Mario-like mechanics (prototype / demo)
Status | Prototype |
Author | shadeblade |
Genre | Role Playing |
Tags | Turn-based |
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