v0.11


v0.11 Changes

- New damage type formulas and rebalancing (stay on the lookout for the old elemental text, I think I got them all but there may be some hidden):

- Light damage boost capped at 0.66x (advanced version keeps the +1.0x cap)

- Water damage now boosted by user high HP (advanced version is based on party average HP)

- Fire damage now boosted by user low HP (advanced version is based on party average HP)

- Earth damage now boosted by user damage taken (advanced version is based on enemy damage taken also)

- New Web GL build

- Damage type boosts are displayed in the damage type particle

- Improved??? the colors of biomes in general

- Various minor changes to battle maps (moving them back, generally moving things towards the background more)

- Selection pointer is white now

- Some UI text is now white instead of cyan

- Lowered opacity of status icons

- Power Gear, Shield Gear, Energy Gear now give you 4 of the stat instead of 3

- Agility Boost badge cost increase (6 -> 9)

- Many skill cost increases (to make stamina more impactful? Let me know if I went too far)

- Sword Dance now gives +3 Focus instead of +2 (Focus applying property is now a part of the description)

- Wilex's agility has been increased slightly (because his skills get hit harder by the global cost increases)

- Changed colors of Crystal Crab and Crystal Slug (crystal crab is darker and bluer, crystal slug is brighter) so that Crystal Clam is less of an odd one out

- Changed colors of Shieldwing, Eye Spore, Spike Shroom, Shrouder, Hoarder Fly


Bug fixes

- Smash first strikes no longer cause Luna's overworld sprite to become offset

- Astral Wall level 1 targetting fixed (you can target Luna with it now)

- Glitchy looking flee animation should be fixed

Files

ProjectElementalBuild.zip 44 MB
66 days ago
ProjectElementalWebGL.zip Play in browser
66 days ago

Get Project Elemental (Rabbit hole Demo)

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