v0.11





v0.11 Changes
- New damage type formulas and rebalancing (stay on the lookout for the old elemental text, I think I got them all but there may be some hidden):
- Light damage boost capped at 0.66x (advanced version keeps the +1.0x cap)
- Water damage now boosted by user high HP (advanced version is based on party average HP)
- Fire damage now boosted by user low HP (advanced version is based on party average HP)
- Earth damage now boosted by user damage taken (advanced version is based on enemy damage taken also)
- New Web GL build
- Damage type boosts are displayed in the damage type particle
- Improved??? the colors of biomes in general
- Various minor changes to battle maps (moving them back, generally moving things towards the background more)
- Selection pointer is white now
- Some UI text is now white instead of cyan
- Lowered opacity of status icons
- Power Gear, Shield Gear, Energy Gear now give you 4 of the stat instead of 3
- Agility Boost badge cost increase (6 -> 9)
- Many skill cost increases (to make stamina more impactful? Let me know if I went too far)
- Sword Dance now gives +3 Focus instead of +2 (Focus applying property is now a part of the description)
- Wilex's agility has been increased slightly (because his skills get hit harder by the global cost increases)
- Changed colors of Crystal Crab and Crystal Slug (crystal crab is darker and bluer, crystal slug is brighter) so that Crystal Clam is less of an odd one out
- Changed colors of Shieldwing, Eye Spore, Spike Shroom, Shrouder, Hoarder Fly
Bug fixes
- Smash first strikes no longer cause Luna's overworld sprite to become offset
- Astral Wall level 1 targetting fixed (you can target Luna with it now)
- Glitchy looking flee animation should be fixed
Files
Get Project Elemental (Rabbit hole Demo)
Project Elemental (Rabbit hole Demo)
An RPG game with Paper Mario-like mechanics (prototype / demo)
Status | Prototype |
Author | shadeblade |
Genre | Role Playing |
Tags | Turn-based |
Leave a comment
Log in with itch.io to leave a comment.