v0.9
v0.9 Changes
- (Nerf) Under Strike level 2 now uses the multihit calculation (second hit is 50% as strong as the first)
- (Nerf) Elemental Stomp damage reduced by 25% to make it not overshadow Light Smash and other elemental moves
- Flip Kick animation is less jank (Luna flips forward now)
- Improved the action command images slightly
- New Sounds
- New pause animation
- New animations for various menus appearing
- Camera zoomed in more
- Moved some menus around
- Turn Relay cost change (2 EP -> 1/2 agility)
- Change to how stamina block is displayed
- Flipped direction of action command popups so that they don't fly off the screen
- New effect to highlight stat changes (hp, ep, se, coins)
- New text to indicate move cost reductions
Bug fixes
- Rebind Controls button now works outside of the start menu again
- Various things that interpolate to a certain position will now move in straight lines (instead of appearing to move in one direction then another)
Files
Get Project Elemental (Rabbit hole Demo)
Project Elemental (Rabbit hole Demo)
An RPG game with Paper Mario-like mechanics (prototype / demo)
Status | Prototype |
Author | shadeblade |
Genre | Role Playing |
Tags | Turn-based |
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