v0.6


Changes

- Solar Grove trees in the battle map have brighter leaves

- Updated the Lore submenu to have more lore for the four rabbits

- New sign model

- New lever model


Bug fixes

- Selection cursor is no longer obscured by the partially transparent foreground trees

- Damage numbers (and healing numbers) are also no longer obscured by the partially transparent foreground trees

- Health Loss, Energy Loss and Soul Loss particles actually exist now, so the game no longer softlocks if those effects would be applied

- Astral Wall no longer counts damage taken before it was applied

- Astral Wall no longer blocks Void Crush from working (Void Crush is supposed to deal "hardcode" flagged damage but Astral Wall didn't have a check for that)

- Slight rewording of the Counter Flare effect description (The healing is 50% but the counter damage is 100%)

- Fix shader for the carpets and pit props to be consistent with the normal toon shader

- Rare scenario where the visual facing angle and true angle become desynced is no longer possible

- Obstacle boxes can be broken with your overworld abilities again

Files

ProjectElementalBuild.zip 44 MB
29 days ago

Get Project Elemental (Rabbit hole Demo)

Leave a comment

Log in with itch.io to leave a comment.