v0.6
Changes
- Solar Grove trees in the battle map have brighter leaves
- Updated the Lore submenu to have more lore for the four rabbits
- New sign model
- New lever model
Bug fixes
- Selection cursor is no longer obscured by the partially transparent foreground trees
- Damage numbers (and healing numbers) are also no longer obscured by the partially transparent foreground trees
- Health Loss, Energy Loss and Soul Loss particles actually exist now, so the game no longer softlocks if those effects would be applied
- Astral Wall no longer counts damage taken before it was applied
- Astral Wall no longer blocks Void Crush from working (Void Crush is supposed to deal "hardcode" flagged damage but Astral Wall didn't have a check for that)
- Slight rewording of the Counter Flare effect description (The healing is 50% but the counter damage is 100%)
- Fix shader for the carpets and pit props to be consistent with the normal toon shader
- Rare scenario where the visual facing angle and true angle become desynced is no longer possible
- Obstacle boxes can be broken with your overworld abilities again
Files
Get Project Elemental (Rabbit hole Demo)
Project Elemental (Rabbit hole Demo)
An RPG game with Paper Mario-like mechanics (prototype / demo)
Status | Prototype |
Author | shadeblade |
Genre | Role Playing |
Tags | Turn-based |
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