v0.3
Changes
- Pause Menu now uses more vibrant colors (also applies to the Settings menu on the Start Menu since that is based on the Pause menu's settings submenu)
- Various sections of the Pause Menu are now symmetrical
- Settings menu has been reformatted slightly
- Settings arrow no longer remains visible while in the Rebind Controls menu
- Changed how settings are stored to be more future proof. The game should automatically change the format of the settings file from the old format to the new format.
- New setting that allows you to retry after battles if enabled
- New setting that makes blocking and action commands easier
- Changed the icon for Bonus Actions / Cooldown
- Change some names of badges to the use the correct terminology (i.e. Status badges -> Ailment badges)
- Swapped the order of Sharp Ribbon and Safety Ribbon in the menu
- Protective badges now tell you what low hp is
- Changed name of Refund badge to Item Rebate (seems like a more clear name)
- Button required to sort badges is now shown
- Buying out all the badges at the badge shop (or ribbons at the ribbon shop) no longer shows you an empty menu
- Depleted charm popup now displays at the start of battle if your charm is depleted at that time
- File codes are now available ("Randomizer", "Greed", "Gluttony", "Pride", "Wrath", "Sloth", "Envy")
- The boxes on each floor will now avoid giving you badges you already have (note that some badges already have duplicates, this does not stop you from getting EP Plus A and EP Plus B for example)
- Enemy death smoke now appears in the overworld
- Flee action is now a party targetting action instead of a None targetting action (This means it takes 1 more button press to flee so it is harder to accidentally press it)
- (Buff) Revitalize can now revive
Bug Fixes
- Hammer Beat now applies Absorb to both targets, instead of the caster getting 2 times the normal absorb they should get
- Animations now pause in the pause menu (though this is usually only visible with Keru and Aster currently since they are the only NPCs with animations)
- Minor change to the description of Rage's Power to cover a corner case of what it does (boost only applies when you are berserk)
- Fix to description of Conductor (Also changed the descriptions of the other "X thing happens when you hit an enemy with X ailment" badges to be more consistent with each other)
- Fixed the indices for producer items so that the new item appears in the same position instead of 1 position down
- (Nerf) Protective Power no longer works better than described (+2 -> +1)
Files
Get Project Elemental (Rabbit hole Demo)
Project Elemental (Rabbit hole Demo)
An RPG game with Paper Mario-like mechanics (prototype / demo)
Status | Prototype |
Author | shadeblade |
Genre | Role Playing |
Tags | Turn-based |
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