v0.1
Changes
- Inventory shopkeepers now display your coins while you are in the shop inventory (normally the menu covers up the corner of the screen with the coin count)
- Spruce's dialogue now tells you how many items you have total (normally the menu covers up the corner of the screen with the item count)
- New option to add Item Modifiers to all items.
- New particle when effects are applied showing the icon of the effect.
Bug Fixes
- Cooking 2 items now removes the correct items
- Mist Water now works as described
- Level change indicator no longer appears for 1 frame or less when you first open a menu
- Shaders for Wilex and Luna are now fixed so that their ribbons display correctly even when they are affected by color changing visual effects (i.e. the darkening after their turn, effects that change their pallete)
- Power Sight now gives the correct numbers for Mist Wave
- Power Sight now gives the correct numbers for Double Stomp (Note: damage nerfed to be equal to damage given by Power Sight)
- Slip Slash no longer misses enemies under very specific circumstances (enemies directly in front of a wide enemy)
- No longer possible to get to 0 HP in the overworld using items that reduce your HP
- Buying Totems and Candles is no longer a scam
- Key Item menu now updates the description after using a key item (where before the description of the item used would stay despite the item being gone)
Get Project Elemental (Rabbit hole Demo)
Project Elemental (Rabbit hole Demo)
An RPG game with Paper Mario-like mechanics (prototype / demo)
Status | Prototype |
Author | shadeblade |
Genre | Role Playing |
Tags | Turn-based |
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